Winners of the Vision Competition “New Habitats, New Beauties”
At this stage, only the titles of the winning proposals are being revealed: the names and teams behind the proposals will be announced during the Opening Week of TAB in September. The authors of Lines Rehab, Voxel Valley and Eatable will be invited to TAB Opening Week and to take part of TAB Symposium in September 2019. TAB Vision Competition entries will be exhibited as part of the Tallinn Architecture Biennale Main Programme.
- 1st prize Lines Rehab;
- 2nd prize Voxel Valley;
- 3rd place Eatable.
- Five honorable mentions are:
- Relation Hood:
- Self-sufficient Habitat Tallinn Tetris.
The competition focused on the east side of Kopli, part of Kalamaja, an urban area in the North of Tallinn. The curatorial team asked the proposals to escape the bland globalisation of standard developer architecture and find new concepts in keeping with the alternative lifestyles of Kalamaja’s inhabitants. The jury of the competition included Kjetil Trædal Thorsen (Snøhetta, Norway), Margit Mutso (Eek & Mutso, Estonia), Jaak- Adam Looveer (Tallinn City Planning Department, Estonia).
Winner of the Installation Programme Competition “Huts and Habitats”
TAB 2019 Installation Programme Competition “Huts and Habitats”, the open two-stage competition invited emerging architectural talents to design an experimental wooden structure in the heart of Tallinn, considering new technologies in relation to Estonia’s rich history of timber construction.The jury, comprised of Areti Markopoulou (IAAC, Spain), Philippe Block (ETH Zurich; NCCR, Switzerland), and Mihkel Tüür (KTA, Estonia).
1st prize Steampunk by Gwyllim Jahn, Cameron Newnham (Fologram, AU), Soomeen Hahm Design (UK), Igor Pantic (UK).
“The winning project challenges the idea of the primitive hut – showing how, by using algorithmic logic, simple raw materials can be turned into a highly complex and inhabitable structure”, asserts Gilles Retsin, TAB 2019’s Installation Programme Curator.
The team has focused on a hybrid approach that reinterprets the primitive tools of architecture from a contemporary perspective. The result is a proposal for a pavilion made of steam-bent timber elements, using analogue tools augmented with the precision of mixed reality environments. It explores an adaptive design and fabrication system that is resilient to wide variations in material behaviour and fabrication accuracy, occupying a fuzzy in-between that is neither purely analogue nor purely automated. Steampunk explores a path to rethink applications and traditions of craft in pursuit of their evolution. Source and images Courtesy of TAB 2019.